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Well done! Very solid concept! You could easily make this into a more complex game by introducing dangerous elements (like a black hole, asteroids, ships) to make this even more challenging. The music really adds to the experience as well. It's a little frustrating at first because I expected the ship to stop firing thrust when I let go. Once I figured out how the ship operated, I was doing much better. You could also add a fuel gauge if you want players to really watch how much thrust they use.

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Funnily enough, this all started out as a bit of an experiment in vector control for a bigger game and sort of turned into an entry for the Jam :-)

It is interesting how things evolve. Never quite know what will grow from experiments.